Writing
in Professional
These are links to articles I have written professionally.
General Unity Blog Posts
- Making string marshaling safe for the CoreCLR garbage collector
- Making AnimationEvent safe for the CoreCLR garbage collector
- Feature highlight: IL2CPP runtime performance improvements in Unity 2021.2
- Feature preview: IL2CPP Full Generic Sharing in Unity 2022.1 beta
- Scripting Runtime Improvements in Unity 2018.2
- Updated scripting runtime in Unity 2018.1: What does the future hold?
IL2CPP Internals Series
- An introduction to IL2CPP internals
- A tour of generated code
- Debugging tips for generated code
- Method calls
- Generic sharing implementation
- P/Invoke wrappers
- Garbage collector integration
- Testing frameworks
IL2CPP Optimizations Series